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Principals Diary

Impress your management with the task list in principals diary. An Exclusive Diary especially designed for Principals / Directors / Head of Schools / Coordinators / HOD's

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July 2018
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  1. Volume 2 Month 6 Day 15 – Tools for creating ideas

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    ·        Absence Thinking: Think about what is not there .

    ·        Art streaming: Keep creating until you get through the blocks.

    ·        Assumption Busting: Surfacing and challenging unconscious assumptions.

    ·        Attribute Listing: Listing attributes of objects and then challenging them.

    ·        Brainstorming: The classic creative method for groups.

    ·        Braindrawing: Good for reticent groups.

    ·        Brainmapping: Combining brainwriting and mind-mapping.

    ·        Brainwriting: Group doodling for non-verbal stimulation.

    ·        Breakdown: Careful decomposition to explore the whole system.

    ·        Challenge: Challenge any part of the problem.

    ·        Crawford Slip Method: Getting ideas from a large audience.

    ·        A Day In The Life Of…: Building creative tension from contextualized situations.

    ·        Delphi Method: Explore ideas or gain consensus with remote group.

    ·        Doodling: Let your subconscious do the drawing.

    ·        Essence: Looking elsewhere whilst retaining essential qualities.

    ·        Forced Conflict: Using conflict to stimulate the subconscious.

    ·        Guided Imagery: Letting your subconscious give you a message.

    ·        How-How Diagram: Break down problem by asking ‘how’.

    ·        How to: Frame statements as ‘How to’ to trigger focused thinking.

    ·        Incubation: Letting the subconscious do the work.

    ·        The Kipling method (5W1H): Ask simple questions for great answers.

    ·        Lateral thinking: Thinking sideways to create new ideas.

    ·        Lotus Blossom: Unfold the flower of extended ideas.

    ·        Chunking: Go up and then down elsewhere.

    ·        Mind-mapping: Hierarchical breakdown and exploration.

    ·        Modeling: For the artist in everyone.

    ·        Morphological Analysis: Forcing combinations of attribute values.

    ·        Nominal Group Technique: Getting ideas with minimal personal interaction.

    ·        Pause: Think more deeply for a minute.

    ·        Post-Up: Brainstorming with Post-It Notes.

    ·        Provocation: Shake up the session by going off-piste.

    ·        PSI: Problem + Stimulus = Idea!

    ·        Random Words: Using a random word as a stimulus.

    ·        Rightbraining: Combine incomplete doodles around the problem.

    ·        Role-play: Become other people. Let them solve the problem.

    ·        Remembrance: Remembering solutions not yet discovered.

    ·        Reversal: Looking at the problem backwards.

    ·        Reverse Brainstorming: Seek first to prevent your problem from happening.

    ·        Rubber-ducking: Get someone else to listen to your talk.

    ·        SCAMPER: Using action verbs as stimuli.

    ·        Six Thinking Hats: Think comfortably in different ways about the problem.

    ·        Storyboarding: Creating a visual story to explore or explain.

    ·        Take a break: When creativity is fading.

    ·        Talk streaming: Just talk and talk and talk until you unblock.

    ·        TRIZ Contradiction Analysis: Use methods already used in many patents.

    ·        Unfolding: Gradually unfolding the real problem from the outside.

    ·        Value Engineering: Deep analysis to understand and innovate in areas of key value.

    ·        Visioning: Creating a motivating view of the future.

    ·        Wishing: State ideas as wishes to expand thinking.

    ·        Write streaming: Write and write and write until you unblock.

     ( Please press Shift Key and click on the link )

    Vishal Jain

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  2. Volume 2 Month 6 Day 11 – Interesting activities and topics about the Middle Ages for English classes

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    Gargoyles Students design gargoyles for modern buildings, e.g. metal ones for Guggenheim in Bilbao  Armour Students design armour for a present policeman, solider, American football player or teacher in a rough school using medieval technology  Pilgrimage Students play a board game on taking a pilgrimage, role-playing difficult situations such as... Comment
  3. STUDENT-CENTERED TEACHING AND LEARNING

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    STUDENT-CENTERED TEACHING AND LEARNING In the traditional approach to college teaching, most class time is spent with the professor lecturing and the students watching and listening. The students work individually on assignments, and cooperation is discouraged. Student-centered teaching methods shift the focus of activity from the teacher to the learners.... Comment

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