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Principals Diary

Impress your management with the task list in principals diary. An Exclusive Diary especially designed for Principals / Directors / Head of Schools / Coordinators / HOD's

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March 2019
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  1. Volume 2 Month 6 Day 15 – Tools for creating ideas


    ·        Absence Thinking: Think about what is not there .

    ·        Art streaming: Keep creating until you get through the blocks.

    ·        Assumption Busting: Surfacing and challenging unconscious assumptions.

    ·        Attribute Listing: Listing attributes of objects and then challenging them.

    ·        Brainstorming: The classic creative method for groups.

    ·        Braindrawing: Good for reticent groups.

    ·        Brainmapping: Combining brainwriting and mind-mapping.

    ·        Brainwriting: Group doodling for non-verbal stimulation.

    ·        Breakdown: Careful decomposition to explore the whole system.

    ·        Challenge: Challenge any part of the problem.

    ·        Crawford Slip Method: Getting ideas from a large audience.

    ·        A Day In The Life Of…: Building creative tension from contextualized situations.

    ·        Delphi Method: Explore ideas or gain consensus with remote group.

    ·        Doodling: Let your subconscious do the drawing.

    ·        Essence: Looking elsewhere whilst retaining essential qualities.

    ·        Forced Conflict: Using conflict to stimulate the subconscious.

    ·        Guided Imagery: Letting your subconscious give you a message.

    ·        How-How Diagram: Break down problem by asking ‘how’.

    ·        How to: Frame statements as ‘How to’ to trigger focused thinking.

    ·        Incubation: Letting the subconscious do the work.

    ·        The Kipling method (5W1H): Ask simple questions for great answers.

    ·        Lateral thinking: Thinking sideways to create new ideas.

    ·        Lotus Blossom: Unfold the flower of extended ideas.

    ·        Chunking: Go up and then down elsewhere.

    ·        Mind-mapping: Hierarchical breakdown and exploration.

    ·        Modeling: For the artist in everyone.

    ·        Morphological Analysis: Forcing combinations of attribute values.

    ·        Nominal Group Technique: Getting ideas with minimal personal interaction.

    ·        Pause: Think more deeply for a minute.

    ·        Post-Up: Brainstorming with Post-It Notes.

    ·        Provocation: Shake up the session by going off-piste.

    ·        PSI: Problem + Stimulus = Idea!

    ·        Random Words: Using a random word as a stimulus.

    ·        Rightbraining: Combine incomplete doodles around the problem.

    ·        Role-play: Become other people. Let them solve the problem.

    ·        Remembrance: Remembering solutions not yet discovered.

    ·        Reversal: Looking at the problem backwards.

    ·        Reverse Brainstorming: Seek first to prevent your problem from happening.

    ·        Rubber-ducking: Get someone else to listen to your talk.

    ·        SCAMPER: Using action verbs as stimuli.

    ·        Six Thinking Hats: Think comfortably in different ways about the problem.

    ·        Storyboarding: Creating a visual story to explore or explain.

    ·        Take a break: When creativity is fading.

    ·        Talk streaming: Just talk and talk and talk until you unblock.

    ·        TRIZ Contradiction Analysis: Use methods already used in many patents.

    ·        Unfolding: Gradually unfolding the real problem from the outside.

    ·        Value Engineering: Deep analysis to understand and innovate in areas of key value.

    ·        Visioning: Creating a motivating view of the future.

    ·        Wishing: State ideas as wishes to expand thinking.

    ·        Write streaming: Write and write and write until you unblock.

     ( Please press Shift Key and click on the link )

    Vishal Jain


  2. Volume 2 Month 6 Day 11 – Interesting activities and topics about the Middle Ages for English classes

    Gargoyles Students design gargoyles for modern buildings, e.g. metal ones for Guggenheim in Bilbao  Armour Students design armour for a present policeman, solider, American football player or teacher in a rough school using medieval technology  Pilgrimage Students play a board game on taking a pilgrimage, role-playing difficult situations such as... Comment

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